Out-of-a-Hat Game Jam!

Hey Dev Nighters, ready for a challenge?

»

“Hey! It’s research, baby.”

The folks around here at the office have been after me for some time now about doing a “musing,” since I haven’t really posted any to date. I feel that these musings should be a reflection of personal experiences, something to take pride in, something that stands as a digest of interests and projects you’ve become invested in. The trouble is my interests shift so quickly that I rarely have a chance to recap in any form of writing, let alone a musing for the public to read. So, with this being my first musing, I’d like to talk video games — since it’s on my mind for the moment.

»

Mike Bithell Talks Thomas Was Alone at Dev Night

At last week’s Dev Night, a gang of nerds had the honor of shooting the breeze with Mike Bithell, creator of Thomas Was Alone. Listen to the brilliant, British ramblings of a living teddy bear.

»

Mike Bithell Interview at Dev Night!

Tomorrow, 7:00 PM: we’re hosting a virtual Q&A session with Thomas Was Alone creator Mike Bithell! Mike wins an extra ninety million awesome points for agreeing to do the Q&A all the way from England–thank you so much, dude! So come out to tomorrow’s dev night to get the inside scoop on Mike’s lovable menagerie of rectangles.

»

The Cooperation Continuum

This past week we’ve started getting into the nitty-gritty of cooperative puzzle play.

»

“Interface First” Game Design

At Cipher Prime, we create games constantly. You may only see one or two of our games released a year, but behind the scenes we make games weekly — sometimes even daily. The biggest problem is always getting started. Game jams help by providing a theme, but there are so many different places you could start with creating a digital game. I have a personal style: looking at “controls”.

»

It’s Cipher, Not Cypher

Let’s set the record straight.

»

No Need to Construct Additional Pylons

For the past week, most of Cipher Prime has been out of the office, celebrating Nikko‘s wedding and catching some tasty Cali waves. Excuses, excuses.

»

Conventions, Concerts and Couples!

We’ve got two upcoming events and a special bulletin to make. Here are the deets:

»

Choosing Game Jam Themes

Every month at Cipher Prime, we hold a twelve-hour game jam, a contest in which people try to create a game based off a theme of our choosing. Along with stressing over hosting the event (and, of course, over our own jamming efforts), we stress over choosing game jam themes.

»