2008 Puzzle Game of the Year is Live!

You heard us! Over at JayIsGames we were lucky enough to be named as Browser-Based Puzzle Game of the Year. We cannot even tell you how much of an honor this. Hopefully, the full version will live up to the hype. But really, thats for you to decide. We have done our absolute best to make the full experience a massive upgrade from the demo. We’ve incorporated things like a level selection tool, saved solutions, optional level advance, and free-roam act completion, along with graphical and ambient enhancements. You play the game, your way. However, this is just another checkpoint for us. We’re planning on continued development for Auditorium to make it the absolute best it can be. So, we want to hear what you think. That way, we can make the game you want to see.

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Important Release News

As everyone has noticed, the full release of Auditorium has not gone live yet. After completing development on our local copy, we began migration of the new system on Thursday morning. Little did we know this would launch the longest work day in Cipher Prime history — a staggering 72 hours straight of non-stop work from 10AM Thursday through to 10 AM this Sunday morning.
In this time, we were beset by all manner of development demons, including uncooperative servers, a few over-eager fans, and all the ravages of sleep deprivation.

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Donations $5 or above

We have been trying our very best to make this a surprise, but due to the obvious concern people have shown we wanted to tackle the subject of donations.

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A fresh new face.

I’m pleased to announce that we have rebooted Auditorium with a completely new system! Not only does this update come with smoother gameplay, faster load times, and a sleek updated look, it also lays the foundation for the full online release. Go check out the new site, and stay tuned as we get close to announcing our release date. As always, we really appreciate your feedback, so write us and let us know what you think of the new layout, as well how the game plays — faster, slower, etc.

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Happy Holidays, Happy New Year, and Happy Auditorium Updates!

Alright, so first off, happy holidays to every denomination! Things have been a bit sparse around here as we’ve taken time off to visit family and such, but I wanted to give you guys a quick update. Progress on the game is moving forward, as we build out the community site as well as the new levels and audio. We’ve put as many hours as possible into the game for a 2008 release, but year-end business often gets in the way of, well, doing business. We are very confident for a January 2009 release, and should hopefully be able to give you guys an exact release date in the next two weeks. Thanks for staying tuned, and have a great New Year!

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It’s over 1,000,000!

After literally weeks of waiting and hoping, we are incredibly proud to announce that Auditorium has passed 1,000,000 plays! I can’t tell you how excited we are to see our creation flourish. I also can’t tell you how proud we are of our server, which has withstood a constant flood of traffic from several Diggs, untold thousands of links, and the especially ridiculous outpouring of visitors from Penny Arcade and VGCats. Thanks to everyone who has played, and especially to those that have played more than once to see all the possibilities!

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It’s a Day of Sharing.

I thought it might be nice to direct you guys to some gaming gems we stumbled upon today. While neither of these games are new flash games from what I understand, they are both great.

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ByteJacker and Beta Testing

Yesterday it was announced Auditorium was the ‘Free Indie Rapid Fire‘ game of the week over at ByteJacker. I wanted to thank anyone who voted for us, you guys rock!

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An award-winning agency.

We are proud to say we were featured on the FWA today as ‘Site of the Day.’ For us, this is a big honor. The FWA showcases sites that go above and beyond, totally pushing the envelope for what is cutting edge on the internet today.

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Improving Auditorium

Everyone has been giving us great feedback, so I’d like to touch on a few of the major ways we can improve Auditorium. I think you will be happy to know that we are going to implement an “Accept Solution” mechanism, so that players can enjoy their creations before progressing to the next level. As you can imagine, this is probably the most-requested feature.

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