Fractal Featured on Google Play!

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Let There Be Level Components

Hey Backers!

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Who Wins the IGF?

Independent Games Festival (IGF) winners come in all shapes, sizes, and genres. But what sets the handful of winners apart from the hundreds of entries the contest receives each year? Is there anything that developers can do to distinguish themselves from the crowd? In this article we’ll look at how IGF winners over the last two years did it.

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Duet and Multiplayer Prototyping

So, Duet’s development has been taking a lot longer than we ever really anticipated. What the hell has been the major challenge? The simple answer: networked multiplayer prototyping. Before we did any core development, we made everything we needed to connect a player and get into a game. This seemed totally logical at the time, but in retrospect it was a huge mistake.

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Fractal and Pulse in Humble Bundle! Get ’em!

Hey folks! In case you haven’t already heard, you can pick up Fractal and Pulse in the Humble Bundle with Android 6. What’s more, this is the first time Fractal and Pulse have been available on Android! So yeah: save mad loot while getting seven award-winning, cross-platform games and their soundtracks. Jump on this crazy trove of awesome while it lasts!

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Support Our Friends!

This week, we’re giving shout-outs to two awesome Cipher Prime friends whom you should totally support,  Phil Kahn and Greg Lobanov.

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Splice Coming to PS3!

That’s right! Later this year, we’re going to be self-publishing Splice on the PS3. This week we’re honored to be showing off Splice as part of the PlayStation booth at E3. Check out more on our featured PlayStation blog post.

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Create Your Own Levels in Auditorium: Duet

When we were making Splice, we created an in-game level editor for ourselves so we could jump into any level and modify it while playing. The editor was a simple drag-and-drop interface for creating and deleting nodes, and it was super streamlined and convenient. We were sad that our players never got to use it. We’re hoping Duet will be a different story.

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Out-of-a-Hat Game Jam!

Hey Dev Nighters, ready for a challenge?

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“Hey! It’s research, baby.”

The folks around here at the office have been after me for some time now about doing a “musing,” since I haven’t really posted any to date. I feel that these musings should be a reflection of personal experiences, something to take pride in, something that stands as a digest of interests and projects you’ve become invested in. The trouble is my interests shift so quickly that I rarely have a chance to recap in any form of writing, let alone a musing for the public to read. So, with this being my first musing, I’d like to talk video games — since it’s on my mind for the moment.

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