Feb. 13th, team
So what happens when 6 great indie game developers come together in the month of love? Well, there really is only one option… The Indie Love Bundle. Inspired by nothing short of pure happiness, we have teamed up with Amanita Design, Broken Rules, Citeremis, Hemisphere Games, and Omni Systems to bring you a great gaming bundle.

From now until Friday the 19th at 11:59PM EST you can go grab And Yet it Moves, Auditorium, Aztaka, Eufloria, Machinarium, and Osmos from www.theindiebundle.com for the amazingly low price of $20.00 USD. That’s an $85 dollar value at a fraction of the cost!
What’s more exciting than this bundle? The fact that this is one of the first times a group of Indie Game developers have come together offering a game bundle to the world without any big distributor in the way. Not only is the bundle cheap, all your hard earned cash goes directly to the developers. This really is a bundle of love.
Enjoy and don’t forget the trailer!
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Dec. 14th, team
We’re pleased to announce the official site for Fractal is finally live! We’ve been working on this baby for eight months now, and we can’t wait to let you guys get your hands on it. Where Auditorium was much more experience, Fractal is definitely more game, and any puzzle fanatic with a penchant for combos and cascades will feel right at home. We’ve still brought our own flavor to the genre by introducing:
- Multi-dimensional gameplay, where you create and control pieces in up to six directions at once.
- Dynamic difficulty adjustment, so the game stays at your ideal challenge level.
- A new reactive music system called MusicBox, that composes music on the fly based on how you play.
Head on over to playfractal.com to check the trailer and get more details on the game! More info about release dates/platforms will be available soon on both the blog and Fractal site. Oh yeah, don’t forget we also have an RSS and Twitter feed for easy push updates. Stay tuned!
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Dec. 11th, will
We are currently having a bit of a problem with the latest update of Auditorium on the iPhone. This bug only affects you if:
- You already own the full version of Auditorium on the iPhone
- You already own additional level packs of Auditorium on the iPhone
- You upgraded Auditorium within the past 24 hours
If you are among the people who meet these three guidelines I apologize, but it seems like your DLC content will not work at the moment. That said, we are working with EAMobile and Apple right now to get a fix ready ASAP. I will let you know as soon as this issue is resolved. If you meet these requirements and have not currently updated I would hold off until we’ve given the word.
If you are purchasing Auditorium on the iPhone for the first time this update will not affect you at all and you shouldn’t have any problems. Please accept our apologies while we are working to resolve this bug.
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Nov. 13th, team
We’re thrilled to announce that Auditorium is finally available on the iPhone (This is the US link, search for it in your country)! It’s been a long time coming, but we think we’ve got something here that is true to the original. If you get it, be sure to rate it and leave a comment! To celebrate, we’re running a competition:
How to enter
- Complete Act 4, level 3 of Auditorium on your iPhone or iPod Touch
- Take a photo of yourself, grinning, holding the completed level on your iPhone or iPod Touch.
- Send the photo to iPhoneParty@playauditorium.com
- If you don’t mind, tell us your name so we can congratulate you on the site.
- The first 50 entrants will receive a free copy of Auditorium Online
Rules
- The level must be clearly visible in the photo. We need to see it’s the right one, and that it’s completed.
- You must be clearly visible in the photo. We need to see that you’re a real person, and that you are grinning.
- The photo should be a plain image attachment, or a link. Zipped, Rarred, Tarballed, or otherwise bothersome entries will not be considered.
- We have the right to reproduce and publish your photo for promotional purposes.
- We won’t redistribute your email address, or use it for any purpose other than sending you your prize.
Thanks so much to everyone that made this possible. We hope you enjoy it!
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Nov. 10th, will
Thank you, MTV Game Awards Germany!! Germany just loves Auditorium and we love them. Not only have we been lucky enough to be nominated for a Game Award we’re also in the category “Working Class Hero.” I can’t even begin to tell you how cool I think that is. I enjoy seeing any sort of love for the indie game company.
Windosill, Scary Girl, Paper Moon, and Little Wheel were also nominated. If you haven’t had the pleasure in trying any of these great games you really should. Good luck guys, your killing it! It’s really great to see indie gaming recognized. Please checkout the entries and vote for the indie game of your choice!
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Nov. 3rd, team
You may have noticed we haven’t had a lot of posts recently. We have a whole ton of great news regarding Auditorium that we’ll be able to discuss soon. Also, we’d gone into hiding so we could wrap up our latest title, Fractal. We’re not totally finished, but we were able to get a pretty amazing, workable version entered into this years IGF! We have our fingers crossed and hope she can keep up with all the RIDICULOUSLY CREATIVE ENTRIES.
We were at the GXL Unleashed event this weekend and were able to show off Fractal and the response was great. Not only did we see a lot of people playing an arcade game for hours at a time, we were also able to make some really crucial game changes based on the feedback. Thank you so much GXL for having us at the event. We can’t wait for next years big LAN!
Stay tuned — we’ll be throwing up more info concerning Auditorium and Fractal soon. The next couple of weeks should be very interesting indeed!
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Sep. 8th, will
Last week, I found out about a little gem of a game called Canabalt. Canabalt is simply stunning. The game is a short experience, but every detail is polished to perfection. Levels are randomly generated, so you can play through quite a few times without worrying about repetitive levels. The sound design, which was done by Danny B, is perfectly tuned to the experience. Take a look at the background while your jumping from building to building, you won’t be disappointed with the atmosphere.
In Canabalt there is just one control necessary, jump. The game was made for the Experimental Gameplay Project’s ‘bare minimum theme’, but I feel like it reflects what games should be as a whole. Not only is Canabalt engaging, it fits it’s audience perfectly. Usually, one doesn’t have all that much time to play internet games. When you only have a few precious minutes to spare, games like Canabalt can completely engross you and take you over leaving a great memory. I would even argue that smaller bite-size experiences like this offer more long-term value, because their memory is not tainted by hours of map/level memorization. When you play the game, you just remember how darn cool it was.
My hat is off to Adam Atomic, you’ve made us rethink game design and we cannot thank you enough for the great memory we’ll keep of Canabalt. If you like the game us much as us, let Adam know by sending him a donation. Donations can be given easily from the game by clicking a little button in the bottom left hand side of the game window.
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Aug. 21st, will
I just got back from Quakecon in Texas and man was it a great journey. I drove my motorcycle down a little less than two weeks ago and even fell in a ditch or two during the very long drive. Everything managed to turn out alright and I am now back in Philly, while Dain takes a much needed vacation in California for the next week and a half.
While I was away we received an amazing review from The Gadget Show on Channel 5 in the UK. They have proclaimed us as the 2nd Best Browser Based game on the internet next to QuakeLive!!! I feel like this is a great honor and we can’t thank them enough for the surprising exposure.
On top of the great review from channel five, we’ve also been written up in the Innovation Philadelphia Blog. Innovation Philadelphia is a great organization really trying to grow the entrepreneurship industry in Philadelphia. They have a pretty cool industry summit coming up soon in October that you can checkout from their site.
In other news I’ve been asked to lead a round table discussion next weekend on the 29th for the monthly Philadelphia IGDA Meeting. The four discussions that will be happening are programming, studio start-ups, design, and art. If you’re in Philadelphia and want to get involved please stop by and checkout the event. The Philly IDGA has been great and the people are fantastic!
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