Seduce your lovers with Pulse: OST

The Pulse: Official Soundtrack is finally released!

Seduce your lovers with 8 sexy tracks of ambient deliciousness, arranged by increasing difficulty and complexity. All our wonderful mp3 tracks, including our bonus level, “Pacemaker” (deemed too difficult to play) can be purchased off our site for 4.99 USD. No DRM!

And here’s our simple request – though you can also purchase our soundtrack off the Apple Store, (7.92 USD) please support us by buying it from our site! Apple iTunes purchases only give us the fraction of the purchase price, while store purchases fund our dwindling supply of pizza.

BENEFITS OF BUYING PULSE: OST FROM OUR STORE :

CHEAPER $$$

-supports us, the developers and the musicians!

-comes with additional bonus track, “Pacemaker”

-we think you’re beautiful

We love Apple, but we love you more. That’s why in addition to the soundtrack, an update for Pulse will be available in about two weeks. We have quite a bit of music in front of us to play with, so prepare yourselves; lots of awesome tracks are comin’ atcha soon!

 

To purchase Pulse: OST visit  https://store.cipherprime.com/music/pulseOST

Thanks to you – Pulse is the #1 Music Game on the iPad!

We don’t like to brag. We <3 to.

Pulse is the #1 Music Game on the iPad right now, and we are so very, very happy.

But we’ll spare you the confetti, and be earnest; we couldn’t have done this without you.

Without the support of you – the fans – Pulse wouldn’t be half as successful as it is. Every good review, every comment, and every e-mail that comes in reminds us of that, and underscores how lucky we are to have your support.

Speaking of support, we’d like to give major props to some of our local supporters – The GXL, IndieGameMag, Philly Game Jam, the IDGA, Phil over at Guilded Age, and last but not least, Geekadelphia. Philly, you’re the best home a game company could ask for.

Please, keep spreading the word about Pulse. We love you all the more for it.

Pulse is (a)live!

WOOOOOO! After grueling labor, sleepless nights, and hours of cursing under our breath, we gave one final sweaty, heavy push – and we’re proud to introduce our baby to the world! Pulse: Volume One (our third game!) is currently live, and available for purchase in the Apple App Store for 4.99 USD.

Oh yeah, forgot to mention:

Apple iPad Game of the Week! Hell yeah!

PHILLY WHAT?!!?!?

We’re thrilled. She’s beautiful. We want you all to see her, and cradle our baby in your very own arms. (It’s okay. We trust you. We know you’re great with kids.) Our switch to Unity was challenging, but we’re psyched at the outcome – it was a truly, truly satisfying experience to create our first iPad game with it. Now we can make new games faster, and for more platforms – so all our fans (especially the iPad-less) can enjoy the switch.

What else are we excited about? The artists we’re going to be showcasing, in-game. We’ll be featuring free updates with brand new songs, straight from some of Philadelphia’s most talented independent artists. Pulse’s updates will be pretty eclectic – ranging from nerdcore and chiptune, to electronica and metal. But, we want more music and a bigger musical range. Where are our submissions for Rock, Pop, and Classical? Get on that!

But most importantly, we need to thank some people – you, our fans.

We love you, we really do. None of our work is possible without your support and enthusiasm. Did we mention we love you? Because we do. And Pulse: Volume One? She loves you too.

Pulse is coming to the iPad on 5/5!

Apple has approved Pulse and we’re launching on 5/5!!!

Finally! Whewwwwww! We’re incredibly excited (maybe even crying)! For us, so many firsts are happening over here right now. Let’s examine the facts about Pulse:

  • our first Unity Game
  • our first self-published iOS game
  • our first Music Rhythm game
  • our first collaborative Music Game
  • our first game with our new Team Member, Kerry Gilbert
  • our first iPad game

With all this happening, we need your help! In the past, our fans have been nothing short of amazing. In fact, there’s no way we would still be making games if it wasn’t for all of you. We know some of you don’t have iPads and can’t play Pulse; that makes us very sad =(. However, this was a very unique concept and needed to be executed on a touch-screen tablet ( hint : we haven’t ruled out Android Tablets ).

Pulse could be a huge turning point for us. After 3 years of game development, we are still struggling every day (seriously, it sucks). We need to get out of this slump, so we can keep making great unique games. So, we need to ask your help with one thing:

Help us spread the word about Pulse!

Don’t do it because you love us. Don’t do it because we love you (a lot). Do it because Pulse is simply a great game by 3 lovable developers.

We’ve been getting an overwhelming response from anyone who has been able to play the game in Philly, but we need to reach out. If you have a blog, Facebook, website, best friend, family, Digg account, reddit account, carrier pigeon, semaphore, whatever… let them know we’re about to takeover the iPad Rhythm Game Market. Help us start the revolution, so we can keep making great games ( for many platforms ).

Promo codes, at the ready! Let’s sink this battleship!

Pulse: Approaching the Finish Line!

After lots of blood, sweat, and tears, we’re happy to say that Pulse: Volume One was submitted to Apple this past weekend. What started out as an idea scratched onto a napkin is now a full-blown, living and breathing music game that will be available for your purchasing pleasure in a few short weeks. If you’re a little out of the loop, check out Kerry’s post about the game from a few weeks ago – it’ll bring you up to speed. We’re also planning on releasing Pulse’s soundtrack once the game’s in the app store, so it’s a sweet deal all around. If you just can’t wait, “Porcelain Doll” and “Straylight “are both available in our store right now.

We’re really pleased that Pulse has been well-received by the press, too. Our fellow Philadelphians over at Geekadelphia did a really nice write-up recently, and at this year’s GDC, both Macworld and Pocket Gamer showed us some love. We can’t forget about John Polson, who wrote this article on us for Game Set Watch. Check out these posts if you’re craving more info on the game; they’re all great reads, and we’re super thankful that our baby has seen such a great response.

The support from all of you fine followers and fans is what makes this job so satisfying. We’re excited that you’re excited, and look forward to hearing your thoughts on the game once it’s available. Make sure you’re keeping up with our Facebook and Twitter pages so you can find out about Pulse (and the other shenanigans going on in the studio) as they happen.

Pulse, She’s getting there…

As you may have gathered, it’s been an extremely busy couple of months for the gang here at Cipher Prime. In between perspiration-inducing bouts of Starcraft and Dain’s all-too-frequent group demonstrations of the Insanity Workout program, we’ve been laboring tirelessly on our baby girl, Pulse.

As CP’s designated content developer and resident hipster (according to my business card), it’s been my task to build levels for this sweet little cherub of a game. On top of that, I’ve had the immense pleasure of co-composing Pulse’s soundtrack with Dain.

Only days after Will first scribbled a few rings on a dirty paper napkin, (when little Pulse was conceived) Dain and I were banging away on our MIDI keyboards, searching for the right tunes to compliment our baby’s delicious gameplay. After a bit of deliberation and experimentation we landed on a scatterbrained assortment of orchestral arrangements, 80’s dance riots, chiptune fusion, and pirate shanties.

We had the chance to show off Pulse a bit at this years Game Developer’s Conference in San Francisco. That went well, and we were lucky enough to get some feedback in articles from by Tracy Erickson from Pocket Gamer who called Pulse, “a package so thoroughly well put together that you’re reminded of why music games were popular in the first place.” and Chris Holt from Macworld who said that Pulse was a, “remarkable rhythm game” in his feature.

Anyway, here’s the scoop:

Pulse will be released sometime in the NEAR future with 7 core levels for just $4.99 through the iTunes App Store- how sweet is that? These will be made up of the aforementioned collection of songs that big D and I have been tag-teamin’ for the past couple months. We’ve already released one track called “Porcelain Doll,” which was really well received. Now, we’re excited to release our second track called “Straylight,” available through the Cipher Prime Store for $0.99. Both tracks have an ethereal quality that hint at a magical world.

And it doesn’t stop there! Every week, Cipher Prime will release a new track collaborated with local Philadelphia artists that makes Pulse a lot more interesting. We’re excited to announce our new rhythm-based game, while being able to promote the independent local music scene at the same time. Unfortunately, I’m going to have to keep you guessing for another few days before we unveil our next bit of juicy news. I will, however, leave you with the following three words: Mountain, Bounce, Godzilla.

Having read all that, try and tell me your ears aren’t tingling with anticipation.

 

It’s time for a new Game: Enter Pulse

Yay! Finally a new game! Well, we’re not quite there yet. But, it’s about time we at least tell you what we’ve been up to. The name of our new little baby is Pulse. She is a wonderful mix of music and rhythm game for the iPad. Rather than go on and on about her, though, we figured we would just show you her baby pictures and let you listen to her first words.



Who knows what darkness lurks in the hearts of men?

Since she’s all music oriented, it only seemed right to release a few singles as we gear up to launch. We’ve taken a little bit of a different approach here and released the first single “Porcelain Doll” on both iTunes and the Cipher Prime Store for $0.99. Porcelain Doll takes on an eerie tone, but don’t worry — we’ve got more kinds of music than a baby has moods. Pulse has a lot to say, and we plan on letting her!

We’re really happy with where this title is going and we’ll be releasing more info and audio as the weeks drag on. But, here’s that promised baby picture for you: