When we were making Splice, we created an in-game level editor for ourselves so we could jump into any level and modify it while playing. The editor was a simple drag-and-drop interface for creating and deleting nodes, and it was super streamlined and convenient. We were sad that our players never got to use it. We’re hoping Duet will be a different story.
We’ve created a similar level editing system for Duet, both to simplify our own level-making process, and to allow players to create their own levels. The in-game editor allows you to drag-and-drop streams, controls, and obstacles into the level, or modify and destroy any of these elements at will. Auditorium: Duet will be a creative exercise both for us as developers, and for players, too.
Here’s a sneak peak at the level editor: