Entries by sidekicks

Shields Up!

Today, we wanted to give you a little peek behind the curtain of development at Cipher Prime. This is your window into what it’s like to make a game from the ground up. The struggles and surprises of development laid bare. Today we are covering the addition of a game-play element to Tailwind – the […]

Intake Now Updated

We’ve been listening to user feedback and we’ve made some changes to Intake. We’ve been hearing that lots of people are having some problems at level 5. So to fix that, we are giving new players 5,000 mg at the start of the game. Now you can buy a life right off the bat! Also […]

My First Unity Game in a Week – An Intern’s Tale

Hello all, I’m Mary (@MaryKCassin), and I’m the new intern here at Cipher Prime. I’m currently a rising junior at Ringling College of Art and Design studying Game Art and I’ve been interning here since the beginning of May. My first full-blown assignment as a Cipher Prime intern came on my second week here: Create […]

Duet and Multiplayer Prototyping

So, Duet’s development has been taking a lot longer than we ever really anticipated. What the hell has been the major challenge? The simple answer: networked multiplayer prototyping. Before we did any core development, we made everything we needed to connect a player and get into a game. This seemed totally logical at the time, […]

Fractal and Pulse in Humble Bundle! Get ’em!

Hey folks! In case you haven’t already heard, you can pick up Fractal and Pulse in the Humble Bundle with Android 6. What’s more, this is the first time Fractal and Pulse have been available on Android! So yeah: save mad loot while getting seven award-winning, cross-platform games and their soundtracks. Jump on this crazy trove of awesome while it […]

Support Our Friends!

This week, we’re giving shout-outs to two awesome Cipher Prime friends whom you should totally support,  Phil Kahn and Greg Lobanov. Phil Kahn: Webcomic Writer Friend of the studio Phil Kahn co-writes fantasy webcomic Guilded Age, which is regularly featured on Joystiq’s “Sunday Morning Funnies.” Yesterday, Phil and gang launched a Kickstarter campaign to back Guilded Age […]

Splice Coming to PS3!

That’s right! Later this year, we’re going to be self-publishing Splice on the PS3. This week we’re honored to be showing off Splice as part of the PlayStation booth at E3. Check out more on our featured PlayStation blog post. We’re shooting for a late summer to early fall release. We’re also hoping to include optional PlayStation […]

Create Your Own Levels in Auditorium: Duet

When we were making Splice, we created an in-game level editor for ourselves so we could jump into any level and modify it while playing. The editor was a simple drag-and-drop interface for creating and deleting nodes, and it was super streamlined and convenient. We were sad that our players never got to use it. We’re […]

Out-of-a-Hat Game Jam!

Hey Dev Nighters, ready for a challenge? This Thursday’s game jam theme is “Out-of-a-Hat.” We’re going to have three hats, one containing genres, one containing styles, and one containing moods. Your assigned game will be based on whatever combination of words you pull from the hats. We believe in you. When: Thursday, June 6th, 5:00 […]

Mike Bithell Talks Thomas Was Alone at Dev Night

At last week’s Dev Night, a gang of nerds had the honor of shooting the breeze with Mike Bithell, creator of Thomas Was Alone. Listen to the brilliant, British ramblings of a living teddy bear. Q: Wasn’t Thomas Was Alone your first project with Unity? A: That’s right. The game was a training project for teaching […]