A fresh new face.

I’m pleased to announce that we have rebooted Auditorium with a completely new system! Not only does this update come with smoother gameplay, faster load times, and a sleek updated look, it also lays the foundation for the full online release. Go check out the new site, and stay tuned as we get close to announcing our release date. As always, we really appreciate your feedback, so write us and let us know what you think of the new layout, as well how the game plays — faster, slower, etc.

P.S. The preview has been changed to include a new modifier, for anyone that cares to play around with it 😉

24 replies
  1. LoZfan03 says:

    Hey, I’ve been playing for months now since a friend first linked me. It has been a joy and a pleasure, and I thank you. The update did indeed smooth out the loading. However, I do have a couple concerns. I was a little disappointed that the method for pausing on a completed level before moving on which had been discussed earlier wasn’t included, but as long as it’s still in the plan, I’m content to wait.

    My laptop isn’t quite up to spec, so I usually play on low quality…well, to avoid completely crashing Firefox, I admit. It’s more apparent at low than the higher settings, but the flow speed really did get amped up. I wouldn’t call it a bad thing, but I would be careful to not make it too fast and have it lead to accidental level solving. I didn’t really test around to see if it would be an issue, since I pretty much have the (or at least my) solutions more or less down pat. I was pleased to see the last level of Act 3 become a little more doable, haha.

    The last thing I would bring up is that the update seemed to make things more zoomed in than before. I don’t feel completely comfortable with that. In particular, it made 3:5 (and 3:3 to a lesser extent) a little tricky, at least the way I go about it. I did take the opportunity to find a new way to do 3:5, so it turned out fun anyway. I don’t know if different levels plan to have different space, but I certainly hope so. I have grand visions of gigantic level with multiple flow spawnings 🙂

    But in case I sound too gloomy, I want to assure I still love Auditorium boundlessly, and the new modifier excited me. I had almost used it to solve the bonus with a double trip through the wormhole thing before I did it the easy way so I could stop and type up my reactions for you.

    • Ella says:

      Hiya Bev, gorgoeus card hunny, I am loving this colour combo, will have to have a rummage myself to find some that fit. That horse is just the cutest. joey.xxx

  2. will
    will says:


    Thanks for the in-depth comment, it really helps! First off, this was purely a performance update and the updated content, like level transitions, will not be available until the full version goes live.

    As you mentioned it feels like the overall speed of the game has increased. We’ll be looking into that a bit more, but that is more or less a byproduct of the performance increases. The older version was not actually able to keep ‘up to speed’ as you can see now. I’d love to hear some more thoughts on this.

    We have changed the aspect ratio to decrease pixels a bit and give a true wide-screen cinematic feel. We are pretty happy with the new ratio, but I can see your concern. I am going to look into the demo levels a bit more to make sure they ‘play nice.’

  3. stuttlepress says:

    Agreed, the game feels slightly more rushed now. Do the particles actually move faster than previously? I think they must. The music bars fill more quickly after I place a circle. I can’t be certain, but it feels like the music tempo has also increased. Overall, I have a sense of fast-forward as I play now. It’s not dramatic, but enough to change the tone of play for me. Last time I played through the demo, it was a slow and relaxed experience. Now it’s slightly frenetic. I think maybe feedback from placing a piece is now too immediate. Or something.

  4. will
    will says:


    We just changed up some game speed stuff (framerate, timers, etc). Take a look again and let me know how you think it feels. Who knew making a game run better would be a bad thing 😉

    • Minerva says:

      Nothing makes me feel better than seeing new Vera! Well second thought, having a new Vera Bradley would even be better. Ca7n&821#;t wait to get mine.

  5. Simon says:

    Yay! cinematic view 😀
    …I was expecting…more from the preview. Well, it’s a preview anyway.

    The game feels rushed now; and I believe the bars filled faster (1 hour worth of filling them to 15 minutes). Maybe it’s just me, but it doesn’t feel as challenging.

    Now After I finish a level, it takes about 15-30 seconds to load the next one. It could be my computer, but I wasn’t experiencing this issue before.
    And, did you change the tracks on 1:5 and 1:6? 😕

  6. will
    will says:

    If you can let us know your system specs, so we can see if your coming from a faster or slower performance level. We are looking to adjust things based on feedback and we need that sort of information.

  7. Jovet says:

    I haven’t noticed much difference, other than a different Act 4. The flow could seem a bit faster, but I wasn’t really thinking about that while playing it. I did have a heck of a time solving Act 3 Part 5, though, which I normally don’t. That part also froze the browser for ~5 seconds while loading, which has never happened to me before.

    I also was going to try different Quality levels but sometimes (all the time, lately) when I right-click I just get a “blank menu” with a beveled border but no text or separators. To get out of it, I have to leave full-screen and go back into it….anything else won’t get rid of the “menu” window.

    Still love this game! Am patiently waiting for its release. (In other words, haste makes waste.)

  8. Spira says:

    I love the increased framerate for sure, but I see what everyone is talking about in regards to the game’s speed. Would it be possible to slow the game down a little bit while keeping the smooth visuals of the better performing version? I enjoyed hearing the music build and waiting for the bars to fill, but with the new version, they fill too quickly to do so most of the time.

    Other than that, it’s just getting better and better. Can’t wait for the full release! …or the beta…:)

  9. John says:

    The game does play just slightly faster, as everyone has said, but overall the game seems easier.
    I like the changes in music for levels 1:5 and 1:6.

    The only change in the actual gameplay I noticed was in 3:6, the yellow circle was moved further away, and the flow starts higher up from the blue circle.
    It makes the level a lot easier.

    Also, in some levels it seems like the force things (I forget what they are called) are more powerful, especially in 2:5 or 2:6.

    • Hollie says:

      Yeah. Well, Bo Diddley DOES seem even more radical than Elvis. I did’t use the Sullivan kinescope because I cou8ln&#d217;t find a complete version of it on youtube. This one seems to have come from some black dance party type show. Same year. Maybe Jocko’s Rocket Ship? I think your Father’s reaction was exactly WHY Sam Philips was looking so hard for a white man who could sing like that.

  10. pxt says:

    Not a fan of the new music in 1:6–I’ll admit I liked the original better. But that could be because the music seems to desync more quickly than before.

    Flow velocity has definitely increased on my laptop (Core Duo T2350, Win Vista), but the game itself is slower than ever on my desktop (Sempron 2800, also running Vista).

  11. Billy says:

    Yikes dain, definitely dont like the updated version of the music in 1:5-1:6.. in 5, the synth harmony (lower centered music box) sounds WARBLY! What happened? 🙁
    1:6 – i think the plonky-sounding track and the synthy baseline are out of sync. 2:1 – AUGH. The rapid chord-progressing track makes the final effect sound WAY too rushed.. once i listened to it for a while it slowed down, but still, first impression..
    Keep in mind that the game is still AWESOME.. and Autumn will still the best Indie song i’ve ever heard :D, just want to help you guys make this game as awesome as it can be.

  12. Denvah says:

    I also like how the new version is running, but I’d have to agree that the audio boxes need a bit of tweaking – they’re filling up too quickly. I was able to solve a couple of puzzles with accidental transient collisions of the flow with the audio box. A great part of the experience that hooked me on this game was the slow buildup of the audio channels as I manipulated the flow, and I’d hate to see that experience accidentally degraded.
    Keep up the great work. Looking forward to the full release!

  13. Darren says:


    First up – Love the game.

    Secondly – and more importantly; The game is now unplayable.

    I’m not sure what details I can give you, my computer is a Quad Core 2.5GHz, 4GB ram – Vista 64bit – GeForce 7600.

    A few weeks ago before the update – I was able to play perfectly, and the highest settings and it was just pure win.

    I tried playing a few weeks ago and it was so slow. When starting a level, every ran as smooth as before until the level Name appears (Like, “ACT Whatever” – pops up smooth, disappears smooth-ish – but as soon as the title appears it just jerks something fierce.)

    I’ve turned the settings down to low, and it’s still the same. When the level first appears, it’s “okay” but as soon as the particles start to generate/spawn/appear, it hurts.

    I’m so sad 🙁 I can’t play anymore…

    Updated my video card drivers, checked Vista didn’t install anything driver related, even turned off my multiple screens (which has been a problem when playing things like Quake 3 (or Quake Live more importantly) – where when my extra screens are active the game has less than 1fps. But it wasn’t the same issue.

    Again, I’m not sure what else I can tell you – but it used to work so well for me before the update and now no longer.

    If you need any other info or dumps or videos or anything… Just shoot me a line – I would be glad to help. darren dot nolan at gmail dot com.

    Again – your game is awesome and I love the music. Sorry I can’t make any comments about the actual game speed.


  14. Scott says:

    Very nice Job guys!

    – Full Screen no longer gets buggered up
    – Loading = Way better
    – Frame rate = Way Better at High quality
    – Got to play though again to see the new Modifier!

    – Frame Rate at lower qualities seems much much lower to me (Could just be me though)
    – Where did the ‘sneak peak’ video go to? :O
    – *Bug* Music stop looping on main screen after 2-3 min

    – Puzzles were spaced differently (Had taken Screen shots of how i beat them the first time around) But I found ways around that!
    – A sound on/off and slider would be awesome
    – a way to ‘click to continue’ after you beat the game would be nice also
    – Have a way to track how many different ways there are to beat a puzzle (I have a feeling moving modifiers will be used in here sometimes)
    – Have a way to turn off pieces to make it harder (for puzzles that can be solved LOTS of ways – some easier then others – Think Portal)

  15. Travis says:

    I have been playing this game on and off now for a month or two and I love it. I wanted to say how much im enjoying the visual style of the game, the challenge of the puzzles and of course the beauty of the music.

    Keep up the amazing work. I am also joining the every growing chorus of people screaming for a soundtrack.

    Thank you


Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published. Required fields are marked *