Monster Want Burger now on iOS!

Remember our silly little mini-game, Monster Want Burger? Well, we’re happy to announce it’s now available on iPhone and iPad!

Monster Want Burger! 720p

IMG_1986Not only that, we’re featured in “Best New Games!” At its core, Monster Want Burger is an extremely cute game where you make burgers for a hungry monster. We’ve added a lot of cool little features, including a custom burger naming algorithm. But probably the most important thing is how many “firsts” we had with this game. Monster Want Burger is:

  • Our first self-published iPhone game!
  • Our first game aimed towards kids!
  • Our first game with a character!
  • The first time we made all our assets inside of Unity3D (using some cool new tools we’ve been working on…)
  • The first time we’ve released a game made for a Dev Night Game Jam
  • The first time we self-published a desktop game as pay-what-you-want through our own distribution method
  • And last but not least, Cipher Prime’s first released mini-game!

Thanks for being with us for so many first time events. Go grab Monster Want Burger now on iPhone or Desktop! And if you can, !



A new player has connected.

connection_foundA few months back, we received an email with a strange request. Admir is a Steam gamer, who described to us an uplifting friendship he’d developed over two years with a fellow gamer, Lina. He spoke wonders of her tirelessly cheerful personality and the positive affect it had on his life. As it turned out, Lina is a fan of Splice — and her birthday was fast approaching. He wondered if there was any way we could help him show his appreciation. The line that did me in was:

“Her name is Lina and she is someone who influenced me and changed me for the better and I couldn’t be more happier that I know her.”

And something about people coming together through games to make each other better people just resonated with me on that particular day. So, feeling inspired, I wrote a small piece of music for Lina, in the style of Splice. (From what I hear, it was very well received)

Within our community, we all know people for whom the unforgiving pressures of life and industry prove to be too much to handle alone. And often, when we need a helping hand or a kind word, we find it altogether too easy to become more withdrawn and isolated, stubbornly maintaining that our problems are ours alone. It is in those moments that we need each other the most.

Games can provide distraction, yes. But they also provide a space to connect. For one of our games to be part of that connection, no matter how small, is an enduring reminder that we all possess the ability to bring joy to each others lives.

Why do I make games? For simple, human moments like this.

Happy birthday, Lina!

Permission, Dedication, and the art of Game Jams.

For over 3 years now I’ve been hosting a weekly event in Philadelphia called Dev Night. The main purpose of this event is to help grow and centralize the gaming community in Philadelphia. One thing above all others accomplishes this task: our Monthly Game Jams.

What is a Game Jam?

For people in the gaming industry, the term “Game Jam” means a ton of things. But what game jams do very well is bring people into the community. So what is a Game Jam? It’s an event where people come together to make games based around a theme in a very short amount of time. Some times you have 1 hour (Zero Hour Game Jam); sometimes you have 48 hrs (Ludum dare). Other times, you don’t know what the hell you’re going to get (Philly Dev Night).

Why do we Jam?

I run a game studio called Cipher Prime, organize events like the Geek Awards, and manage the Philly Game Forge. My day-to-day is always crazy and involves a lot of disciplines. I also have to be quite resourceful with my use of time. Holding back on experimentation helps me finish my goals faster most of the time. But, experimentation in my craft is what makes me better and sharpens my skills. Game Jams are not just something I want to do, they’re a thing I need to do. If I want to get better, I need to take risks and I need to work under pressure.

Why does it work?

We’ve all heard the saying, “Practice Makes Perfect” and a lot of us have also heard,”Perfect Practice Makes Perfect”. We’ve heard Malcolm Gladwell talk about the 10,000 hour principle in Outliers, and we’ve read inspirational books by Tim Ferriss. But, what really helps motivate me and most of the people I know is *proof*.

Loish is one of my favorite digital painters. But she didn’t start off brilliant. She started off with passion, and became amazing through dedication. I recently did a talk on this concept: Dedication over Motivation. The games industry is rather new, so it’s hard to have 100’s of examples of qualified growth. In the BuzzFeed era, we readers and consumers seem to need everything in quick graphs. So here is the growth chart that Loish did, that chronicles her growth from 2003-2014 .

Yeah, it’s awesome. But guess what: Your games can improve like that too. Here is a screenshot of my first game I made in 2004 called BBO. And here’s the remade version called Intake made in 2013.

@willstall - 10 years of game design


Also, Game Jams are about finding the people in your life who are going to inspire you to become better. As you grow, so will those around you. Game Development is a Coop Team Game and you’re going to want those skilled friends once you start tackling some seriously large projects.

Why doesn’t everyone do them?

All the time people come to me and say there is no way they can make a game. It seems like people need permission to even try. For all those people, game jams are my way of saying, “I’m giving you permission to be great.” If you came up to me at Dev Night tonight and told me you couldn’t make a game, I’d ask you if you ever played tag, or checkers, or any other type of game that’s ever existed. Eventually, you’ll say yes. Then, I’d challenge you to make a “house rule” for that game. Most people already have these for their favorite games. Good news folks: you’re already game designers.

The Challenge

For everyone who is interested, I’d like to challenge you to be a better you. Do the thing you love; monthly at the very least. Test yourself regularly and set some goals. If you love making games, I’ll see you at Dev Night. If something else is your poison, I’ll fucking cheer for you. Let’s be awesome together. Let me know how it goes.

What do you do?

It’s Philly Tech Week here, which means lots of events, meetings, and conferences. Many business cards exchanged, many more names told and quickly forgotten because let’s face it, we’re all terrible at names. But more often than not, every new conversation starts with the same four words:

What do you do?

And as someone who makes games for a living, it’s actually kind of hard to answer. Gaming is a young medium, and as you talk to people outside the industry, you realise we have nothing close to the vocabulary needed to describe what we do.

What do I mean? Well, lets look at some other media.


Words: what do you do?
I’m a writer. A poet. A story-teller. A blogger. Author. Editor. Copywriter. Wordsmith.

I write poems. Novels, novellas. Magazine articles. Blogs. Epics. Tall tales and short stories. (I tweet.) Because I know, in my hands, the word is worth a thousand pictures.

Pictures: what do you do?
I’m an artist. Illustrator. Painter. Graphic Designer.

I do fine art, and illustrations. Character design and visual identity. Realism, surrealism; cubism and modernism. I paint “ism” on a wall and dare you to tell me it’s not art.

Sounds: what do you do?
I’m a composer. Singer, song-writer. Performer. Instrumentalist. Musician.

I write songs, and albums. Concertos and scores. Sometimes a jingle; sometimes a ditty. I jam for hours with no clear goal in sight, and come out with rhythms that make you remember when we were naked and free under the ink-black sky.

Video: what do you do?
I’m a film-maker. Director. Auteur, if you’ll allow it. And yes, an editor,

I shoot videos, movies, TV shows. Documentaries and exposés. Vignettes, here and there. I’ve been known to vlog. I show you a window to the past or a glimpse of the future, take you to faraway lands real and imagined — and you don’t even have to lift a finger.

Games: what do you do?
I make games.


Which of course is bullshit. We refer to Cipher Prime’s games as “Arthouse Games”, which needs still more clarification as “Think about the movies at Sundance, but instead of movies it’s games.” Trying to explain the differences between Flower and Mortal Kombat X can be frustrating, because we have to rely on the vocabulary of other media.  Mortal Kombat X is your Hollywood blockbuster; Flower is a collection of poems. But at the end of the day, they are both still considered “games”, in a way that an action movie and a book of poetry would never be called the same thing.

I’m genuinely curious about this. I wonder, in a decade, what words we’ll use to describe the experiences we make. And maybe that’s our responsibility, to start creating and using those new words.

But I need some new words *today*. So let’s try this again.

Games: what do you do?
I’m a game maker. Yes, an author. Yes, an artist. Programmer, maybe, but logician certainly. I’m an emotional manipulator. A rule-maker; a rule-breaker.

I make games. I distill dreams; I create universes. Playgrounds, sandboxes, and toy chests. Experiences. I reject your reality and substitute my own.

At the end of my GDC talk, I remarked that I create illusions for a living. The more I think about that, the more I realise it is an absolute truth. We use arcane languages to interact with hidden worlds using forces we can hardly explain to extract an emotional response from our audience. And we’ve done it for so long it’s become mundane to us, but really — have you ever tried to explain what you did at work today to someone outside the games industry?

So what do we do?

We are — all of us — magicians.

Monster Want Burger!

As you may or may not know, every month we host a Game Jam at Dev Night. The scope is small, and the deadlines are tight; we think it’s the best way for everyone in our community to get better at making games.

But making games is only part of making games for a living. I mean, you gotta eat, right? So this month’s sponsor, Flyclops, put on the Profit Jam. The challenge? Make a game in under two weeks, market it for four, and whoever makes the most cash wins!

For the profit jam, we made a decidedly un-CP game called “Monster Want Burger!

screenshot-01 screenshot-03 screenshot-04 screenshot-05

You build burgers to feed an adorable monster. That’s it! We’re pretty proud of it (especially considering we started two days before the deadline…). It’s got an awesome Burger Naming AlgorithmTM, a fun soundtrack, and most importantly? It was a ton of fun to make. Check it out, and let us know what you think!