Updates Ahoy! Awards and Stuff!

Right then.

So we have weeks worth of updates to give! Like Will said, we’ve been pretty much slammed with customer support, and just got back from an awesome week in San Fran for the GDC. We met a ton of cool people, and we’re psyched to be back with a ton of new game ideas that you’ll hopefully get a sneak peek at soon.

The award looking awesome in our office

The award looking awesome in our office

Oh yeah, we were lucky enough to win Most Creative Game of 2008 at the first annual Flash Gaming Summit! I… don’t really know how that happened actually, but whatever — it looks awesome in the office.

Thanks so much to Mochi Media and the FGS — and of course, all you guys that made this possible 😀

Moving forward, we’re going to have new features and announcements coming up really soon, so keep checking back!

P.S. For those of you waiting on the soundtrack, things are moving forward…

Mochis Finalist!

Hey guys! It has certainly been awhile. We have been working our tails off with Auditorium Customer Support and the prototype of our new game (we’ll get to that some other time). But, the most important news we have right now is being a finalist in the Mochis Awards at the Flash Gaming Summit in the category of Most Creative Flash Game!!! This is quite an honor for us, being chosen from over 700 nominations.

On top of being a finalist, we also have a chance at winning the peoples choice award! If you like Auditorium and would like to see it get more acclaim you can go vote for it here to show your support. We’ll be flying out to California soon for this event then heading over to the GDC. So, if your in the area drop by and say hello!

One last thing, some users had been mentioning some levels taking a long time to solve. We published an update for this a few weeks ago, so if you still experience the problem please let us know. At this point, that should be completely resolved and never bother you again.